Basic Match Tactics for Dust 2 – Episode 3 – The B Rush
Posted by toeandno on April 12, 2009
The B Rush may be one of the simplest tactics on paper, but it is also the easiest one to screw up by doing the tiniest things wrong.
The basic idea is to simply run as fast as your clogs will carry you into the tunnels, never stopping. As the lead man enters the tunel he looks right, to take out anyone on the steps. Without stopping he or the man behind, depending on who is in front after any stair shennanigans will flash into B as soon as they enter the final part of the tunnel. Only one person should flash and that is whoever is in the front. Everyone then piles in and then wipes out anyone in there, gets the bomb down and gets into a defensive position.
The first big problem to this plan is what the enemy does. Sometimes the enemy will have one or two people rush tunnels, if this is the case then the T with the flash in his hands is going to get wiped out. The second thing they could do is to double nade the tunnels, and with everyone close together, this could be deadly if well timed. The third thing is that they could stay put but flash. Now a noob team, time and time again will make the mistake of trying to turn back. They are all blind, the guys at the front are trying to retreat and the guys at the back are trying to go forward with the rush. This leaves one nice huddle of blind sitting ducks, waiting to be pot-shotted by a CT.
This brings us to the biggest cause for a B Rush failure. Once you are in the final part of the tunnel on a B Rush, you do not stop or turn around until you are in the bombsite. I’ll repeat that and put it in bold so that the nubcakes don’t miss it. Once you are in the final part of the tunnel on a B Rush, you do not stop or turn around until you are in the bombsite. This still applies even if you come down with the Stevie Wonders. Once you stop or turn around it throws the team into confusion with everyone getting in each others way. Do not stop, do not turn around. Get in there, visualise the site in your head, try to get to the steps at B platform where you will get at least some cover.
Well, let’s assume that your team got into the bombsite ok, get the bomb down at the front of the site, near the barrels. This allows for maximum coverage of the bomb. A lot of the time in a public server someone will plant in the back corner, under the window, or in the middle behind a box but this is foolish. In these places the bomb can only be protected by one or two positions. If someone was defusing then you would have to run all the way into the site to kill him (or even knw that he was there). By planting at the front the bomb can be guarded by the platform, by B Car, the tunnels and anyone outside B who pops through the door.
Whilst the bomb is being planted the team need to secure the position, firstly by protecting against anyone outside B doors. I am not going to go into how to defend the bombsite in this post, there are many ways to do this and no single one is the best way. I will say that it is handy to have someone in tunnels indicated by the arrow. There may be a seperate article on bombsite defending in general in the future, but not at this moment.

To flash bombsite B, one of the best methods is to rebound it off the wall as shown below. This will get the flash more centrally into the site as well as away from the sightline of the rushing Ts. The Ts should also turn their backs to the flash but whilst still advancing into the site. Once in, spread out and take out anyone in there. If anyone is hiding at the back, double nade it if possible.